MYTH’S TOP 20 TRANSFORMERS OF 2022

Hi, it has been a minute since a blog post. Let’s just get into this, though, shall we? Same format as last year, Top 20 because there were too many standout figures; the figures did not have to release this year, I just had to acquire them this year, and as always, this is in no way a definitive for anyone else, just me. Now without further adieu, let’s start

Hi, it has been a minute since a blog post. My posting, in general, on the website has been inconsistent this year, which is something I would like to improve upon next year, hell, even this post is late, but better late than never, I suppose. Let’s just get into this, though, shall we? Same format as last year, Top 20 instead of Top 10 because there were just too many standout figures; the figures did not have to release this year, although most of them did. I just had to acquire them this year, and as always, this is in no way a definitive for anyone else, just me, so if you disagree with some of my picks, that’s cool, let me know on Twitter what your top figures of the year are. Now without further adieu, let’s start with #20;

#20: Shattered Glass Jetfire

Starting off with a Big Boy. I never got the original release of this mold when it came out during Siege, it never really appealed. I am perfectly fine with the T30 Jetfire as my normal Jetfire. Still, when this guy was announced, I knew I had to get him, mainly because I wanted to complete the Shattered Glass line, but I was also curious about the mold. I am glad I did; Jetfire here is PACKED with features and accessories, and while his transformation isn’t anything special, his sheer size makes up for it.  


#19: Selects Galvatron II

This is a figure I was unsure if I would pick up. I already loved the regular release from Kingdom, and while I knew I wanted the toy decos for Scourge and Cyclonus, I wasn’t thrilled with the pics of this guy. Obviously, I did pick him up, and he is just as good as the Kingdom/Legacy release, but this time with proper shoulders, a manga reference matrix, and some stickers for that extra toy look, even if those stickers aren’t very good, I appreciate the effort. 


#18: Wreck ‘N’ Rule Collection Autobot Springer 

It is wild to me that it took this long to get a repaint of this mold, but I won’t say no to a toy deco, and I knew I had to have this one as soon as I saw it. I absolutely adore the Siege Springer mold, and the toy colors for Springer are so good and this mold wears them perfectly. He is just as good if not better than the original release, and I couldn’t be happier about that.


#17: Studio Series KSI Sentry

This is a mold I have loved since Stinger came out in 2018, and I finally got KSI Sentry, who is just as good. The deep blue and black Pagani Huayra alt mode is absolutely stunning. And the added gunmetal silver in robot mode makes all the details in the molding pop, making up for the lack of weaponry.


#16: Revenge of the Fallen Knock-Out

The is a classic for anyone who grew up with the movie toylines. The Revenge of the Fallen toyline scouts are some of the best figures in the line, and Knock-Out is the epitome of that. Incredible colors, impeccable bike mode, and a remarkable robot mode design. Any version of this mold is excellent, but Knock-Out is the OG. 


#15: Fansproject Protector & Fansproject Knight

We have come to the first of my ties with Fansproject Protector and Fansproject Knight. These are two very different figures, but both are great in their own rights. Protector has the classic look and charm of old school 3rd party figures and upgrade kits that is hard to rival. While Knight has a similar charm to him, his size and six modes make him a just as fun a toy to mess with.   


#14: Premium Finish Optimus Prime (SS05)

I know this could be a controversial pick, I mean this figure is controversial. Most people question why this version of the mold and not the more accurate SS32 version. I am not most people. I have always preferred the SS05 version; I think transformation is less complicated, and I don’t care about the Jetfire compatibility as I never wanted Jetfire. This is just the perfect version of 05, and I couldn’t be happier.     


#13: Studio Series TLK Hot Rod

This is a figure I hoped to be good, and it did not disappoint. I am one who enjoyed the original TLK deluxe, as flawed as it is, but this just blows it out of the water. The transformation and engineering is nuts, the car mode is excellent, and the robot mode is absolutely stunning. Plus, he actually comes with a gun this time.  


#12: Legacy Blitzwing

Another controversial pick, but I think this guy is pretty fun. Transformations are simple yet interesting, and vehicle modes are flawed but fun. He looks great next to the rest of the Season 1 & 2 Decepticon cast, especially Astrotrain.


#11: Kingdom Blaster/Shattered Glass Blaster

I don’t think many people were expecting Blaster to be as good as he is. Essentially perfect looking in both modes, interesting transformation, not to mention the included cassette companion being better than pretty much all of the Decepticon ones. Just an all around great toy no matter what version you choose.


#10: Studio Series 86 Sludge

It is such a shame that the QC on this figure is so sloppy because he rivals Grimlock in my opinion. The transformation is interesting without being too frustrating. Visually he looks great and fits right in with the other two. It also helps that he doesn’t come with a weird squatting companion. 


#9: Kingdom Slammer

The final of the WFC weaponizers and what figure to end with. He is a fantastic figure in his own right, but all the weaponizing parts are great and so much fun to use on other figures, and he has bonus functionality with T30 Metroplex if that is up your alley.  


#8: Studio Series Bumblebee Thundercracker

This shouldn’t be surprising, considering Starscream made my list last year, and this figure is just as good. I talked about how much I loved this figure last year, but these colors are just as good, if not better. Now, all we need is a Skywarp to complete the trio. 


#7: Premium Finish WFC Starscream/Shattered Glass Starscream

Another seeker mold and my favorite Seeker one to date. I have every version of this mold and will buy every version they release in the future and two of the best-looking ones released this year. SG Screamer does have rampant yellowing, I can’t excuse that, but that doesn’t mean he didn’t look stunning out of the box.


#6: Masterpiece Trainbots Shouki & Getsui 

Every time I get a new one of these guys, I get even more excited for the rest of the components and for Raiden himself. Don’t let that overshadow the fact that these are excellent figures in their own right. The engineering is constantly surprising and interesting without being overly complicated and frustrating. On top of that, the licensed train modes are sublime especially for someone like me whose childhood was filled with trains. I can’t wait for the rest of the crew.


#5: Fansproject Sigma L & Browning II

The final 3rd party figures on the list and what figures they are. I love it when 3rd party companies redesign existing characters, and these two are precisely why; Great designs, interesting transformations, and oozing personality. I knew I was going to like Sigma L, but Browning II was a complete surprise, and I couldn’t be happier about it.  


#4: Selects Cyclonus & Nightstick 

If it hasn’t been established already I love a toy deco, and this figure is the best one so far. It was an already near-perfect mold, but include the Targetmaster and the perfect paint job and toy detail stickers. It doesn’t get much better than this.  


#3: Legacy Jhiaxus 

The complete surprise of a figure to pretty much everyone if I had to guess. No one ever expected this design to get a toy, much less for it to be this good. This is one of those rare times when Hasbro knocks it out of the park on the first try. Not much else I can say about this figure; if you haven’t picked one up, you are missing out.   


#2: Legacy Motormaster/Menasor

I was not expecting to like this figure as much as I do, but the engineering is incredible, not to mention that the designers somehow managed to make the toon look for Menasor, the worst-looking combiner in the original show, look good, which is an achievement on its own. Combined mode aside, Motormaster on his own is great fun to play with and transform to the point where I recommend him on his own.     


#1: Haslab Victory Saber

I don’t know what else to say about this figure that everyone else has already said. Exceptionally engineered, looks superb, and, most importantly, incredibly fun. All of the Victory Saber component figures would be on this list if they were sold individually from one another, but the whole package together is just something special. Some of the most fun i have had with a set of figures in a long time

And just like that, this list is complete; those are my top 20 figures for 2022. If you want to be technical about it, this is my top 25 figures of the year, but that’s semantics. All these figures are great, and I recommend all of them if you have any passing interest. I hope to be more active on this place this year, but only time will tell if that actually happens. Until then, I hope you all had a  Happy New Year, and I’ll see you when I see you.

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Siege, Springer, Review, WFC, Autobot Alex Weaver Siege, Springer, Review, WFC, Autobot Alex Weaver

Transformers War for Cybertron: Siege Springer

I hope you all enjoyed last week's review, it was a bit of a departure for me in all honesty but I thought it turned out rather well. Enough about that, let’s move onto this week's subject matter, which was decided with the help of some friends, Transformers War for Cybertron: Siege WFC-S38 Springer. Don’t forget to check out the full gallery afterwards for 126 pictures of Springer in all his glory.

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For as much of a prominent character Springer was in the 1986 movie and third season of the G1 cartoon he hasn’t really gotten as many toys as one might expect and when he did reappear in the late 2000’s he was stripped of his main gimmick, which was triple changing, and he was relegated to be just a green repaint of existing figures that had similar alt-modes to one of his. Of course that all changed in 2013 with the Thrilling 30 figure, and as good as that toy looks, it is not the one I am covering today, even though I am sure I will eventually.

Siege Springer here is a one of a kind figure in multiple ways, he is the first G1 cartoon accurate Springer figure we have ever had and he is the only use of this mold, which seems very rare for Transformers figures nowadays, with most figures getting at least one repaint at some point. With that being said though, his design is pretty unique and doesn’t really share a lot of traits with other characters and his colors haven’t really changed all that drastically either so I can understand why the mold hasn’t been used again. 

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On the topic of unique, Springer’s head sculpt is one of the most unique parts of his design and this toy absolutely NAILS IT. From the head crest that continues back to form the sides, to the thin mohawk-like section on top, to the cheek vents being a darker green than the rest of the head (plus the insides are even painted yellow). The face is done up in a very nice pale green that really separates it from the rest of the head. The sculpting here is very nice as well but I find that the mouth gets lost in the paint a bit and the eyebrows get lost underneath the helmet, at least it is not the eyes getting lost this time as they are done up in a nice royal blue, making them really standout from the rest of the head. The head is on a ball joint but because of the head shape and the length and size of the neck plate you don’t get a lot of back and forth or side to side movement.

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His chest is technically the standard hood chest, but his is much more compact and angular looking than most, thanks to his very mid 80’s space age-esque alt-modes. It obviously has some of the almost universally disliked “ Siege battle damage” and you guys can have your own opinions about it, but I personally really enjoy it as I think it gives some character to the figures without going too overboard. Springer here is no exception and I think he is one of the better examples of it as it is in places that makes sense for the figure. Moving to the back which has one of my bigger issues with the figure, and that is the backpack. It doesn’t really like to sit still, the main section just kinda flops around as it doesn’t tab in anywhere and it can cause the hinge that is keeping it upright to untab. Other than that though it looks very nice and has storage for all of his weapons/accessories. Not much in the way of articulation here other than the waist swivel but even that is limited from going a full 360 by a transformation hinge, although it is enough to get some decent poses with. Before moving onto the arms I would like to mention that you should be weary attaching the arm struts to the back, as the panel they attach to is made entirely of translucent plastic and one of my tabs has sheared off. Luckily this doesn’t affect stability, as the arms also clip in at the top but figured it was something worth mentioning.

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The arms don’t have a lot going on other than some rather good articulation including full wrist and bicep swivels and elbows that go slightly over 90 degrees. The shoulders are where they get a bit limited, the shoulder rotation is hindered by the arms transformation struts, but they can rotate 90 degrees in either direction which is good enough in my opinion and his signature shoulder pads stop the shoulders outward movement just shy of 90 degrees. While we are on the topic of the shoulder pads I know some people take issue with them as they can not rotate outwards to be fully cartoon accurate, and while I understand that complaint I don’t think it could have been done justice without sacrificing stability or some of the more necessary engineering already in the shoulders. 

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The legs don’t feel quite as hindered as the arms in terms of articulation. He has full hip articulation and the engineering used for the hips is the best they have ever done, and I am very happy they carried it over through both the Earthrise and Kingdom lines. There is a full thigh rotation and I do believe the thighs are cast in green plastic entirely painted in the same pale green as the face but it is quite hard to tell, they may very well be cast in a pale green plastic. The knees bend just over 90 but are stopped due to the molding on both the thighs and lower legs. This is where another one of my bigger issues lie, which is that the shins like to untab from the strut the knee joint is on, while not the biggest deal it can get pretty annoying when trying to pose the figure. The shins themselves look very nice in the sand blue plastic with a couple of silver paint apps and battle damage, as well as the black from the wheels to help break it up. Now here is where we get to a section of the figure a lot of people seem to have issues with which is the ankles. Now supposedly Springer here can have loose ankle joints, which I can see why that might take away some enjoyment, but I guess I got lucky cause I don’t have those issues at all and he is extremely stable. He has incredible ankle tilt both forwards and to the side and it is a shame that some people can’t really experience that.

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Last thing I am going to cover before transformation to the car mode is the weapons and accessories. He comes with two identical swords, two distinct looking guns and the rotor blade housing for helicopter mode. Now all the weapons have INCREDIBLY dumb yet great names, cause that was a thing they decided to do during Siege I guess. You have the “W-10 Airslice Chopper Blades” which are obviously the swords, the “JF-10 Warp Blaster” which is the more greebly looking gun with the tabs and 5mm port on the back, and the “C-10 EM Void Blast Capacitor” which is the other smoother looking gun. You can put any of these weapons wherever there are 5mm ports and like I said before you can plug everything on the back for storage, the swords even tab into the sides but it isn’t the greatest connection. The weapons can also plug together in all sorts of ways for a variety of larger rifles or swords. 

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Transformation to car mode from robot mode isn’t too tricky. Your main issues are going to be flipping the chest piece up over the head especially since that entire apparatus is attached to clear plastic and that joint seems unnecessarily stiff, at least on my copy, and then getting the entire waist assembly shifted forward. This step is necessary to get arms and legs in the right positions otherwise you will end up with a lackluster and unsecure car. Oh and don’t forget to take the back fins out of the legs, while not necessary it is important for the accuracy and aesthetic. If you have gotten all those steps down, you should end up with a very solid, hefty and relatively accurate car mode. This car mode looks like one hell of a bruiser but also looks like it could break the sound barrier if needed. All of the newly revealed details are what really sell that look with the armoured plating around the cockpit area and the thrusters and fins at the back, not to mention the blast effect ports on the back to really help sell the illusion that this thing can cruise. As for functionality, it rolls well enough and it has all the same ports from robot mode so you can equip the weapons however you like.

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Onto the final mode, the helicopter mode. Getting to this mode from car mode isn’t too hard and mainly involves extending the legs out to create the tail section, which is one of my favorite parts of Springer’s engineering, and of course creating the rotor using the swords and the housing. There isn’t a lot of visual difference between this mode and the car mode seeing as the main section doesn’t really move. The legs extend and the arms move back slightly, you do get some sort of wings/stabilizers from the forearm panels and obviously the main rotor section. Despite that you end up with is another solid mode, although there are quite a few small gaps especially in the back. This mode does have a free spinning main rotor which is EXTREMELY nice and the back rotor spins pretty well too, but then again they are just the back wheels, so that is kind of expected. You can also plug the guns in in almost all the same spots as car mode, the exception to that being the ones under the rotor as they can stop the rotor from spinning. To counteract this, you can now use the ones from the robot mode forearms, and attach the guns to the side of the helicopter, and while this is the official way to display them in this mode I prefer them on the front beside the cockpit. I totally didn’t forget they were supposed to go there for helicopter mode till after I took all the pictures. 

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I think that is it, I think I covered everything, Springer has a quite lot more going on than Deep Cover so apologies if I missed anything, not to mention I feel like I went much more in depth on him but at the same time this will probably be my only time looking at the mold so i guess it makes sense. He is a really good figure and a great representation of the G1 character if that is what you're looking for. Speaking of looking, have a look through the gallery if you have the time, you might find a picture you really like.


Now for something new, well new for this place. If you know me, you will know I love to rank things so i figure I would give each figure a rating out of 10, and maybe rank each figure in a given toy line against one another, not sold on that one yet though, plus I should probably wait till I review more than one figure per line to start that. Getting back on track I give Springer here a solid 7.5/10, he is a very fun figure with some great engineering and play value, he just has a couple things that bring him down. I guess I should retroactively give Deep Cover a ranking too, so I will update his post to give him his, so check it out if you're curious. Anyways, that is all for now, see you all next week.

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